Monday, March 22, 2010

ccr 760: on wolf, et al

This essay starts with an interesting statement: "... designing a Web page was a rhetorical act fraught with real-world implications." I like that statement because it applies to just about any design activity that involves communicating information.

I read the essay on the heels of a meeting with a project team designing and developing a course to prepare faculty to teach online. Usability implications oozed from every statement that was made about sequencing instruction, focusing on specific tools, varying the presentation techniques, etc. In terms of a continuity of design (not to mention nomenclature), the course as it is currently imagined will be a hodgepodge of chunks of information and activities. If there is a consideration toward usability, it stops at the point at which users/students will access the course content.

I mention this project because the principal designers would benefit greatly from an "Access First" design approach. Interestingly enough, the topic of universal design will be introduced in the third week of the course to familiarize students with accessibility issues -- focusing on the user's needs and ranges of (dis)abilities.

In many ways, the Access First design approach sounds a lot like descriptions of Information Design, which we reviewed a few weeks ago. I therefore wasn't surprised to see that quote from Redish, arguing for a more holistic consideration of usability studies. This broader view of users and possible uses of the system (information product) is what she claims is essential for effective and practical information design.

I agree with the authors' conclusions that current approaches to usability (analysis and studies) can be limiting in that they do not make space for the freedom, flexibility, and high-degree of personalization realized by Web 2.0 technologies. However, you have to start somewhere -- and think existing approaches to usability can provide at least a baseline for analysis. From there, we can start to look for more creative and interactive ways to assess usability in ways that mirror the technologies and spaces we're analyzing.

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