So I find myself wondering how this might work in a college-level technical communication course. I particularly like the technical writing exercise. Makes the old peanut butter and jelly exercise seem... old.
Faculty across disciplines are continually looking for ways to use technology to mediate instruction in simulated environments. It seems like something as simple as the Wii could be an introduction to simulation-based instruction, without the overhead and learning curve associated with virtual spaces such as SecondLife and There.